House Rule - Weapon Quality - Snare
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House Rule - Weapon Quality - Snare
Weapons with this Quality are designed to entangle enemies. On a successful hit, the target must make an Agility Test with a penalty equal to 10 times the number in parentheses (X) or be immobilised. For example, a weapon with Snare (1) would impose a -10 on Agility Tests. An immobilised target can attempt no other Actions except to try to escape the bonds. He can attempt to burst the bonds (a Strength Test) or wriggle free (an Agility Test) on his Turn. Both of these Tests to escape also have a penalty equal to 10 times the number in parentheses. The target is considered helpless until he escapes.
Similar topics
» House Rule - New Weapon Quality - Deadly Snare
» House Rule - New Weapon Quality - Concussive
» House Rule - New Weapon Quality - Proven
» House Rule - New Weapon Quality - Corrosive
» House Rule - Weapon Quality - Crippling
» House Rule - New Weapon Quality - Concussive
» House Rule - New Weapon Quality - Proven
» House Rule - New Weapon Quality - Corrosive
» House Rule - Weapon Quality - Crippling
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