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» Star Trek - BOTF - Risk
House Rule - New Weapon Quality - Deadly Snare EmptyMon Jun 16, 2014 3:30 pm by The Hive Mind

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House Rule - New Weapon Quality - Deadly Snare EmptyTue Jun 03, 2014 11:56 am by The Hive Mind

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House Rule - New Weapon Quality - Deadly Snare EmptySun May 18, 2014 6:23 pm by The Hive Mind

» Weapon and Armor Degredation
House Rule - New Weapon Quality - Deadly Snare EmptySun May 18, 2014 4:52 pm by The Hive Mind

» Craft: Weaponsmithing and Armorsmithing
House Rule - New Weapon Quality - Deadly Snare EmptySun May 18, 2014 4:48 pm by The Hive Mind

» Defense...
House Rule - New Weapon Quality - Deadly Snare EmptySun May 18, 2014 4:37 pm by The Hive Mind

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House Rule - New Weapon Quality - Deadly Snare EmptySun May 18, 2014 4:13 pm by The Hive Mind

» BATTLEBOUND PATH
House Rule - New Weapon Quality - Deadly Snare EmptySun May 18, 2014 2:25 pm by The Hive Mind

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House Rule - New Weapon Quality - Deadly Snare EmptySun May 18, 2014 2:21 pm by The Hive Mind

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House Rule - New Weapon Quality - Deadly Snare

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House Rule - New Weapon Quality - Deadly Snare Empty House Rule - New Weapon Quality - Deadly Snare

Post by The Hive Mind Sat Dec 21, 2013 3:25 pm

The weapon envelops the target in snares which not only constrict but seek to strangle and flay their victim. This weapon quality functions in the same way as the Snare weapon quality, except that any character entangled by the weapon suffers the weapons damage again in their turn every round if they do not break free.
The Hive Mind
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