House Rule - Weapon Quality - Crippling
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House Rule - Weapon Quality - Crippling
Particularly cruel or deadly weapons, usually employed by the xenos enemies of the Imperium, sometimes include things like living barbs or shards that remain in their victimsâ wounds, causing them immense pain and even slowly killing them. When a target suffers at least one Wound from this weapon, he counts as being âcrippledâ for the remainder of the encounter or until healed of all Damage. If a crippled character takes more than a Half Action on his Turn, he suffers Rending Damage equal to the number in parentheses (X) to whichever location received the original Damage. This Damage is not reduced by Armour or Toughness.
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» House Rule - New Weapon Quality - Maximal
» House Rule - Weapon Quality - Accurate
» House Rule - Weapon Quality - Melta
» House Rule - Weapon Quality - Balanced
» House Rule - Weapon Quality - Primitive
» House Rule - Weapon Quality - Accurate
» House Rule - Weapon Quality - Melta
» House Rule - Weapon Quality - Balanced
» House Rule - Weapon Quality - Primitive
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