House Rule - New Weapon Quality - Haywire
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House Rule - New Weapon Quality - Haywire
Haywire weapons make use of microwaves or electromagnetic radiation to destroy the inner workings of machines and tech. Everything within the radius, indicated by the number in parenthesis, is affected: Haywire (3) would affect an area with a three metre radius. Roll 1d100 on Table (Still to be defined): Haywire Field Effects (adding any modifier from the weapon) to determine the strength of the effect. As the field slowly dissipates, the strength lessens one step in severity each round until it becomes Insignificant (i.e., a result of Major Disruption would become Minor Disruption the following round and then cease to have an effect the round after that). Additional Haywire attacks in the same area do not stack but instead create a new effect that will either be ignored if lower than the current effect or replaced if higher.
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» House Rule - New Weapon Quality - Maximal
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» House Rule - Weapon Quality - Balanced
» House Rule - Weapon Quality - Primitive
» House Rule - Weapon Quality - Accurate
» House Rule - Weapon Quality - Melta
» House Rule - Weapon Quality - Balanced
» House Rule - Weapon Quality - Primitive
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