House Rule - Weapon Quality - Primitive
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House Rule - Weapon Quality - Primitive
Crude and basic in design, these kinds of weapons, while still deadly, are less effective against modern armour. When rolling for Damage with these weapons, any dice roll greater than the number in parentheses (X) counts as that number. For example, a weapon with Primitive (7) would count all Damage rolls of 8, 9 or 0 as 7. These weapons can still generate Righteous Fury as normal, on a Damage roll of 0.
The primitive weapon ratings are still in progress, expect to see a list of them with values in parentheses to follow shortly.
The primitive weapon ratings are still in progress, expect to see a list of them with values in parentheses to follow shortly.
Similar topics
» House Rule - New Weapon Quality - Maximal
» House Rule - Weapon Quality - Accurate
» House Rule - Weapon Quality - Melta
» House Rule - Weapon Quality - Balanced
» House Rule - New Weapon Quality - Concussive
» House Rule - Weapon Quality - Accurate
» House Rule - Weapon Quality - Melta
» House Rule - Weapon Quality - Balanced
» House Rule - New Weapon Quality - Concussive
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