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House Rule - New Weapon Quality - Felling EmptyMon Jun 16, 2014 3:30 pm by The Hive Mind

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House Rule - New Weapon Quality - Felling EmptyTue Jun 03, 2014 11:56 am by The Hive Mind

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House Rule - New Weapon Quality - Felling EmptySun May 18, 2014 6:23 pm by The Hive Mind

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House Rule - New Weapon Quality - Felling EmptySun May 18, 2014 4:52 pm by The Hive Mind

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House Rule - New Weapon Quality - Felling EmptySun May 18, 2014 4:48 pm by The Hive Mind

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House Rule - New Weapon Quality - Felling EmptySun May 18, 2014 4:13 pm by The Hive Mind

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House Rule - New Weapon Quality - Felling EmptySun May 18, 2014 2:25 pm by The Hive Mind

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House Rule - New Weapon Quality - Felling EmptySun May 18, 2014 2:21 pm by The Hive Mind

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House Rule - New Weapon Quality - Felling

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House Rule - New Weapon Quality - Felling Empty House Rule - New Weapon Quality - Felling

Post by The Hive Mind Sat Dec 21, 2013 3:33 pm

To kill powerful foes often requires fearsome weapons or special rounds with the ability to punch through even the toughest hides. When calculating Damage from Felling weapons, reduce the target€™s Unnatural Toughness Bonus by the number in parentheses (X). Felling only reduces Unnatural Toughness, not the target€™s base Toughness Bonus. The reduction occurs for calculating Damage only and does not persist.
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