The Forward unto Dawn - Flagship
Page 1 of 1
The Forward unto Dawn - Flagship
Speed: 4
Manoeuvrability: +9
Detection: Detection: +26
Hull Integrity: 66
Armour: 20
Turret Rating: 1
Morale:95
Space: 60 (Used: 60)
Power: 60 (Used: 57)
Weapon Capacity: Dorsal 1, Prow 1, Port 1, Starboard 1
SP: 70
Crew rating: 30 (Competent) +5 (Chief Bosun) = 35
Essential Components:
Hull
Strelov 2 Warp Engine
Gellar field
Jovian Pattern Class 3 Drive
Repulsar Shield - Charged Particle Repulsion Effect (The ship does not suffer penalties to manoeurve Actions when trabelling through nebulas, ice rings, plasma clouds or other celestial phenomena consisting primarily of small particles.
Combat Bridge - Damage Control Station (As long as the bridge remains undamaged, all Tech-Use tests to repair the ship recieve +5.
Vitae Pattern Life Sustainers
Voidsmen Quarters
Mark-201.b Augur Array - Sensitive (Increased power draw provides a +5 bonus to the ships Detection.
Optional Components:
Prow Titanforge Lance Battery (STR: 2, DAMAGE: 1d10+4, CRIT: 3, RANGE: 6).
Port Mars Pattern Macrocannon Broadside (STR: 6, DAMAGE: 1D10+2, CRIT: 5, RANGE: 6).
Starboard Mars Pattern Macrocannon Broadside (STR: 6, DAMAGE: 1D10+2, CRIT: 5, RANGE: 6).
Crew Reclamation Facility - Recycling (Reduce all losses of crew population by 3, to a minimum of 1. Increase all losses to morale by 1).
Cargo Hold and Lighter Bay - Hidden Spaces (+50 Endeavour points towards a Trade or Criminal Objectives), Unbalanced (Starships are precisely balanced, something this modification effects, meaning they suffer -3 to Manoeuvrability).
Temple Shrine to the God-Emperor - Inspiration (Increases morale permanently by 3), Awe of the God Emperor (When working towards a Creed objective, the players earn an additional 100 achievement points towards completing that objective).
Auto Temple - Tend the Flock (The constant support of the temples Priests increse the morale of the crew by 2), Convert the Heretic (When working towards a Creed objective, the players earn an additional 150 achievement points towards completing that objective.
Complications
Haunted - An ancient and nameless evil haunts the ship and the crew whisper of ghosts stalking the corridors reduce Morale permanently by 10. Strange premonitions flicker across the Augur Arrays giving a +6 to ship detection. Additionally, all non-crewmembers suffer a -5 to command tests involving boarding actions or Hit and Runs against the vessel.
Resolute - There is little in the Universe that can stagger this vessel. No matter the foe it will advance slowly but surely towards it. The ship suffers -1 Speed, but gains +3 Hull Points and grants +10 bonus to all repair tests.
Rebellious - This vessel attitude has recently changed, it no longer suffers authority willingly, at times it seems to take pleasure in interfering with the plans of its masters. There is a 50% chance in each space battle per session that a random component becomes unpowered until repaired. However whenever the ship suffers a critical hit (for any reason) roll 1d10. On a 8 or higher, the critical effect is ignored. (To be clear this can only happen once in total per sessions)
Re: The Forward unto Dawn - Flagship
Crew Registry
Total Shipboard Population: 52,000
Crewmen: 38,272
Vent-Marshalls: 329
Pipemen: 676
Recycling: 104
Gunnery Crew:
Port and Starboard Macrocannons: 20,407
Prow Laser Battery: 8,196
Sensorium Crew: 780
Engine Crew: 104
Generator Crew: 4,690
Dedicated Repair Crew: 1,554
Catalogue and Cartography: 79
Conduit and Corridor Crew: 956
Crew Support: 2,813
Cloth-makers, Tailors, Cobblers: 442
Custodial and Janitorial: 265
Chandlers, Lux-Officers, and Wax-collectors: 400
Butchers: 46
Cooks, Cooking Support Staff, Servers: 889
Armourers: 62
Armoury and Gun-Range Assistance: 26
Commissars: 15
Musicians, Banner-Bearers: 62
Miscellaneous: 598
Ecclesiarchy: 1,404
Lesser Clergy: 1,362
Full Priests: 36
Bishops:2
Archbishops: 1
Arbites: 862
Provosts: 800
Proctors: 62
Administratum: 1,414
Scribes: 816
Illuminators: 577
Copyists: 10
Archivists: 2
Medicae and Hospitaliers: 171
Barber-Surgeons and Chiurgeons: 145
Full Medicae: 26
Cult Mechanicus: 4,492
Servitors and Menials: 3,343
Lesser Tech-Priests: 1,1097
Greater Tech-Priests: 46
Mechanicus Support: 1,513
Machinists, Lathe-men, Stokers: 1,092
Stevedores: 353
Locomotive Engineers: 57
Aeronauticus: 561
Pilots: 135
Support Staff: 426
Bridge Officers: 57
Bridge Support Staff: 228
Captain: 1
Psykers:
Navigators: 1
Astropaths: 1
Miscellaneous Personnel, Crew, and Other Unassigned Person: 135
Total Shipboard Population: 52,000
Crewmen: 38,272
Vent-Marshalls: 329
Pipemen: 676
Recycling: 104
Gunnery Crew:
Port and Starboard Macrocannons: 20,407
Prow Laser Battery: 8,196
Sensorium Crew: 780
Engine Crew: 104
Generator Crew: 4,690
Dedicated Repair Crew: 1,554
Catalogue and Cartography: 79
Conduit and Corridor Crew: 956
Crew Support: 2,813
Cloth-makers, Tailors, Cobblers: 442
Custodial and Janitorial: 265
Chandlers, Lux-Officers, and Wax-collectors: 400
Butchers: 46
Cooks, Cooking Support Staff, Servers: 889
Armourers: 62
Armoury and Gun-Range Assistance: 26
Commissars: 15
Musicians, Banner-Bearers: 62
Miscellaneous: 598
Ecclesiarchy: 1,404
Lesser Clergy: 1,362
Full Priests: 36
Bishops:2
Archbishops: 1
Arbites: 862
Provosts: 800
Proctors: 62
Administratum: 1,414
Scribes: 816
Illuminators: 577
Copyists: 10
Archivists: 2
Medicae and Hospitaliers: 171
Barber-Surgeons and Chiurgeons: 145
Full Medicae: 26
Cult Mechanicus: 4,492
Servitors and Menials: 3,343
Lesser Tech-Priests: 1,1097
Greater Tech-Priests: 46
Mechanicus Support: 1,513
Machinists, Lathe-men, Stokers: 1,092
Stevedores: 353
Locomotive Engineers: 57
Aeronauticus: 561
Pilots: 135
Support Staff: 426
Bridge Officers: 57
Bridge Support Staff: 228
Captain: 1
Psykers:
Navigators: 1
Astropaths: 1
Miscellaneous Personnel, Crew, and Other Unassigned Person: 135
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
Mon Jun 16, 2014 3:30 pm by The Hive Mind
» New Magic Spells
Tue Jun 03, 2014 11:56 am by The Hive Mind
» Character Creation
Sun May 18, 2014 6:23 pm by The Hive Mind
» Weapon and Armor Degredation
Sun May 18, 2014 4:52 pm by The Hive Mind
» Craft: Weaponsmithing and Armorsmithing
Sun May 18, 2014 4:48 pm by The Hive Mind
» Defense...
Sun May 18, 2014 4:37 pm by The Hive Mind
» Health and Battle Points
Sun May 18, 2014 4:13 pm by The Hive Mind
» BATTLEBOUND PATH
Sun May 18, 2014 2:25 pm by The Hive Mind
» MARTYR PATH
Sun May 18, 2014 2:21 pm by The Hive Mind