DRAGONHEART
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DRAGONHEART
The dragonheart dreams of fire and glory, battle and death. In his heart lies the fires of dragonkind, and their power is made manifest in him. Harnessing both the noble and the primal, the dragonheart walks a fine line between glory and madness, heroic defiance and an insatiable thirst for blood.
1. Dragonsight
2. Dragonheart
3. Draconic Bearing +2
4. +2 Spell Energy
5. Elemental Resistance 5
6. Rage 1/day
7. Fearless
8. DR 3/magic
9. Draconic Bearing +4
10. +2 Spell Energy
11. Elemental Resistance 10
12. Rage 2/day
13. Intimidating Presence
14. DR 6/magic
15. Draconic Bearing +6
16. +2 Spell Energy
17. Elemental Resistance 15
18. Rage 3/day
19. Frightful Presence
20. DR 9/magic
Dragonsight: A dragon's senses are much keener than those of others. Possessing some of this power, the character gains low-light vision. If the character already possesses low-light vision, the range of the ability is tripled.
Dragonheart: The dragonheart's heart beats with an inner fire that few things can quench. He gains a +2 bonus against fear and on Constitution checks made to resist hot or cold environments. However, once battle is joined and the dragon is roused, he is hard to dissuade. Whenever he is engaged in melee, the dragonheart must make a Will save (DC 14) to leave the combat. If the dragonheart is in a barbarian rage or similar state, the DC is increased by +4.
Elemental Resistance: The first time this ability is gained, the dragonheart must choose one of the elemental damage types acid, cold, electricity or fire. He gains the listed damage resistance against that element.
Draconic Bearing: Like his origins, the dragonheart is both regal and intimidating. He gains the listed bonus on all Diplomacy and Intimidate checks.
Rage: The dragonheart is able to unleash his energies in a torrent of death and destruction. This ability functions like that of a barbarian's rage.
Fearless: From this point on, the dragonheart's inner fire is so powerful that it quenches out any fear that he might succumb to. However, the will save DC to leave combat increases to 16. If the dragonheart is in a barbarian rage or similar state, the DC is increased by +4.
Intimidating Presence: The dragonheart is a fearsome sight on the battlefield. Whenever the dragonheart is in a rage, any creature within 30 ft. must make a Will save (DC 10 + dragonheart's Charisma modifier) or be shaken for 1d6 rounds. A creatures that succeeds at its Will save is immune to the dragonheart's intimidating presence for one day.
Frightful Presence: Whenever the dragonheart is in a rage, any creature within 60 ft. must make a Will save (DC 10 + 1/2 dragonheart's HD + dragonheart's Charisma modifier). Creatures with four or fewer HD that fail the save become panicked for 4d6 rounds and those with five or more HD become shaken for 4d6 rounds. A creatures that succeeds at its Will save is immune to the dragonheart's frightful presence for one day. This ability replaces Intimidating Presence.
1. Dragonsight
2. Dragonheart
3. Draconic Bearing +2
4. +2 Spell Energy
5. Elemental Resistance 5
6. Rage 1/day
7. Fearless
8. DR 3/magic
9. Draconic Bearing +4
10. +2 Spell Energy
11. Elemental Resistance 10
12. Rage 2/day
13. Intimidating Presence
14. DR 6/magic
15. Draconic Bearing +6
16. +2 Spell Energy
17. Elemental Resistance 15
18. Rage 3/day
19. Frightful Presence
20. DR 9/magic
Dragonsight: A dragon's senses are much keener than those of others. Possessing some of this power, the character gains low-light vision. If the character already possesses low-light vision, the range of the ability is tripled.
Dragonheart: The dragonheart's heart beats with an inner fire that few things can quench. He gains a +2 bonus against fear and on Constitution checks made to resist hot or cold environments. However, once battle is joined and the dragon is roused, he is hard to dissuade. Whenever he is engaged in melee, the dragonheart must make a Will save (DC 14) to leave the combat. If the dragonheart is in a barbarian rage or similar state, the DC is increased by +4.
Elemental Resistance: The first time this ability is gained, the dragonheart must choose one of the elemental damage types acid, cold, electricity or fire. He gains the listed damage resistance against that element.
Draconic Bearing: Like his origins, the dragonheart is both regal and intimidating. He gains the listed bonus on all Diplomacy and Intimidate checks.
Rage: The dragonheart is able to unleash his energies in a torrent of death and destruction. This ability functions like that of a barbarian's rage.
Fearless: From this point on, the dragonheart's inner fire is so powerful that it quenches out any fear that he might succumb to. However, the will save DC to leave combat increases to 16. If the dragonheart is in a barbarian rage or similar state, the DC is increased by +4.
Intimidating Presence: The dragonheart is a fearsome sight on the battlefield. Whenever the dragonheart is in a rage, any creature within 30 ft. must make a Will save (DC 10 + dragonheart's Charisma modifier) or be shaken for 1d6 rounds. A creatures that succeeds at its Will save is immune to the dragonheart's intimidating presence for one day.
Frightful Presence: Whenever the dragonheart is in a rage, any creature within 60 ft. must make a Will save (DC 10 + 1/2 dragonheart's HD + dragonheart's Charisma modifier). Creatures with four or fewer HD that fail the save become panicked for 4d6 rounds and those with five or more HD become shaken for 4d6 rounds. A creatures that succeeds at its Will save is immune to the dragonheart's frightful presence for one day. This ability replaces Intimidating Presence.
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