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A Note on Feats and gaining them

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A Note on Feats and gaining them Empty A Note on Feats and gaining them

Post by The Hive Mind Fri May 16, 2014 1:17 pm

In this Forum are the rules for all the new feats available to this campaign.

Other Feats can be found on the following link: http://darknessfalls.leaderdesslok.com/character_feats.htm

To Learn Feats however a test is usually required.

Feat Tests

The tests described below are examples of what an instructor might demand from a PC before teaching a particular feat.

Not every feat with a prerequisite has a test associated with it, because many of the requirements are either very simple (base attack bonus of +1, for example), or they are tied to a specific tree of feats (Power Attack is a prerequisite for Cleave, for example). The best candidates for feat tests are feats at the top of their respective feat trees (those that have other feats as prerequisites but are not themselves prerequisites) and feats available only to higher-level characters, because those feats represent specialized training that only the most accomplished can hope to complete.
To this end a player is to know in advance of gaining a level what sort of Feats he is aiming for, this gives the player and the DM time to roleplay the quest for instructors, yet even once a tutor is found you have to be found worthy lest you be sent away for a selected period of time or a player is forced to find another tutor. This may seem unfair to some players, unfortunately that is life within Midnight.

Examples:

Great Cleave
Test of the Death-Dealer. The applicant must run headlong into battle against a numerically superior foe (often goblins, kobolds, or low-level soldiers), using his Cleave feat in 3 consecutive rounds and dropping a second foe on at least two of those occasions. That performance sufficiently impresses the instructor, who offers to teach the applicant Great Cleave.

Greater Two-Weapon Fighting
Tempest of Steel. The applicant must deal at least 6 points of damage to each of five gladiators (AC 13), all in the same round.

Greater Weapon Focus and Greater Weapon Specialization
Seek the Master. The applicant must find a reputed master of her chosen weapon, then survive for 5 rounds in a duel against the master. The master sets the conditions of the duel, which can be safe or deadly, depending on the alignment and inclination of the master.

Improved Critical
Anatomists’ Examination. The trainer sets up an array of cadavers or butcher’s meat swinging from ropes. The applicant must strike each one a single time, aiming for a particularly vulnerable point (AC 20). The trainer accepts any applicants who can hit at least six of the targets over the course of 4 rounds. Magic weapons aren’t allowed.

Improved Precise Shot
Test of the Shield Maiden. The applicant must hit an elusive, armored target (AC 24 because it’s using the total defense action) without hitting the shield-wielding assistant who stands between the applicant and the target. The applicant gets three chances and must hit with two. Magic weapons and ammunition aren’t allowed.

Manyshot
Attack the Caravan. The applicant must hit seven out of nine bullseye targets (AC 18) mounted on the back of wagons 30 feet away, and she has only 3 rounds to do so. Any sort of magical assistance is acceptable, except for haste spells and weapons with the speed special ability.

Shot on the Run
Gauntlet of Cudgels. The applicant must move down the middle of a 120-foot long path lined on both sides with cudgel-wielding soldiers. At the end of the path is a target (AC 10), which the applicant must hit with four arrows or other projectiles before 30 seconds pass. Magic weapons and ammunition aren’t allowed.

Snatch Arrows
Become the Bullseye. The applicant must stand in one spot as an archer shoots ten arrows at him, one per round. He must successfully deflect at least half of the arrows (and survive the damage from the rest).

Whirlwind Attack
Warrior Unscathed. The instructor surrounds herself with four assistants in the center of the dojo. The applicant must successfully hit the instructor three times with spring attacks without suffering so much as a scratch from the instructor or her assistants. (Most applicants opt to fight defensively and use Combat Expertise to improve their Armor Class.)
The Hive Mind
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