Whirlwind Charge [General]
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Whirlwind Charge [General]
Prerequisites: Str 15, Cleave, base attack bonus +6.
Benefit: When you perform a charge action and move at least 10 ft., you can make one melee attack at your full base attack bonus against each opponent within reach at the end of your charge. You do not gain the normal +2 bonus on attack rolls for charging, but you do suffer the normal -2 penalty to AC until your next action.
Unlike Whirlwind Attack and similar abilities, you do not give up any additional attacks (such as from the Cleave feat) when using Whirlwind Charge.
Normal: When you charge you make a single attack at the end of the charge with a +2 bonus on your attack roll, but you suffer a -2 penalty on AC until your next action.
Source: Steel and Shadow, p. 12
Benefit: When you perform a charge action and move at least 10 ft., you can make one melee attack at your full base attack bonus against each opponent within reach at the end of your charge. You do not gain the normal +2 bonus on attack rolls for charging, but you do suffer the normal -2 penalty to AC until your next action.
Unlike Whirlwind Attack and similar abilities, you do not give up any additional attacks (such as from the Cleave feat) when using Whirlwind Charge.
Normal: When you charge you make a single attack at the end of the charge with a +2 bonus on your attack roll, but you suffer a -2 penalty on AC until your next action.
Source: Steel and Shadow, p. 12
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