Touched by Magic [Dwarf, Orc]
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Touched by Magic [Dwarf, Orc]
Prerequisites: Dwarf or orc, must be taken at character creation.
Benefit: You start with the normal amount of spell energy for a character of your level, but you do not possess the +2 racial bonus to saving throws versus spells and spell-like abilities normally granted to your race.
Normal: Dwarves and orcs normally start with two fewer points of spell energy, but gain a +2 racial bonus to saving throws versus spells and spell-like abilities.
Source: Hammer and Shadow, p. 49
Benefit: You start with the normal amount of spell energy for a character of your level, but you do not possess the +2 racial bonus to saving throws versus spells and spell-like abilities normally granted to your race.
Normal: Dwarves and orcs normally start with two fewer points of spell energy, but gain a +2 racial bonus to saving throws versus spells and spell-like abilities.
Source: Hammer and Shadow, p. 49
Similar topics
» Magic-Hardened [Dwarf, Dworg, Orc]
» Thick Skull [Dworg, Dwarf]
» Magic Restrictions
» New Magic Spells
» Ritual Magic [Channeling]
» Thick Skull [Dworg, Dwarf]
» Magic Restrictions
» New Magic Spells
» Ritual Magic [Channeling]
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