Stalwart [Erenlander]
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Stalwart [Erenlander]
Prerequisites: Erenlander, Defiant.
Benefit: Any time you reach -1 hit points or lower, or any time you would die, you may choose to act normally for long enough to perform one round's worth of actions before succumbing to unconsciousness or death. The soon-to-occur state may be due to hit point loss, a death effect, level loss, and so on. Regardless, once your turn is complete, you succumb to the effect as normal.
Between the moment that you would normally fall unconscious or die and the moment that you actually fall unconscious or die, no beneficial effects may prevent your fate. healing spells, dispel magic effects, and the like are all useless, only coming into effect after you perform your actions and subsequently fall. Characters who use this feat and are reduced to -1 to -9 hit points can be healed or revived, but require twice the normal healing until they reach 0 hit points. For instance, a character who was at -4 hit points would require 8 points of healing to reach 0 hit points, at which point healing begins to affect him normally.
Characters may choose not to use the benefits of this feat at the moment they reach -1 hit points or lower, or at the moment of their death.
Source: Destiny and Shadow, p. 57
Benefit: Any time you reach -1 hit points or lower, or any time you would die, you may choose to act normally for long enough to perform one round's worth of actions before succumbing to unconsciousness or death. The soon-to-occur state may be due to hit point loss, a death effect, level loss, and so on. Regardless, once your turn is complete, you succumb to the effect as normal.
Between the moment that you would normally fall unconscious or die and the moment that you actually fall unconscious or die, no beneficial effects may prevent your fate. healing spells, dispel magic effects, and the like are all useless, only coming into effect after you perform your actions and subsequently fall. Characters who use this feat and are reduced to -1 to -9 hit points can be healed or revived, but require twice the normal healing until they reach 0 hit points. For instance, a character who was at -4 hit points would require 8 points of healing to reach 0 hit points, at which point healing begins to affect him normally.
Characters may choose not to use the benefits of this feat at the moment they reach -1 hit points or lower, or at the moment of their death.
Source: Destiny and Shadow, p. 57
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