Blood Channeler [General]
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Blood Channeler [General]
Prerequisites: Con 15, Magecraft.
Benefit: The first two points of Constitution you lose to spell damage in a given day yield two points of spell energy each, for a total of four spell energy points. If you only use one of these extra points to cast a spell, you store the other point as temporary spell energy. You lose temporary spell energy when you recover your regular spell energy.
Source: Sorcery and Shadow, p. 40
Benefit: The first two points of Constitution you lose to spell damage in a given day yield two points of spell energy each, for a total of four spell energy points. If you only use one of these extra points to cast a spell, you store the other point as temporary spell energy. You lose temporary spell energy when you recover your regular spell energy.
Source: Sorcery and Shadow, p. 40
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