DURGIS BATTLERAGER
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DURGIS BATTLERAGER
Drendel looked down on the sea of orcs marching up the jagged mountain trail. Although he was wounded and had not had food or water in more than a day, he felt no pain or fatigue. Well, this is as good a time as any to die, he thought. Drendel turned to his companions with a smile on his face. “You get those refugees back to the woods, I’ll handle our friends down there.”
“There must be a hundred of them!” said Der’entel. “True enough,” replied Drendel. “Leave me the whetstone, I’ll likely need to sharpen my blade before the night is through.”
Durgis battleragers are among Eredane’s most fearsome fighters. They seem born to fight, and legends tell of Durgis clan raiders cleaving into their enemies for an entire night without stopping to rest. The secrets of their stamina and rage attract many outcast dworgs, and even orcs, to the Durgis clan, who are only too happy to share their techniques in pursuit of the destruction of the dark god and the defense of their ancestral homelands.
Hit Die: d12.
Requirements
Base Attack Bonus: +8.
Feats: Cleave, Endurance, Great Cleave, Improved Unarmed Strike, Power Attack
Special: Rage ability. The character must be of the Durgis clan, either by blood or by bonding.
Class Level / Base Attack Bonus / Fort Save / Ref Save / Will Save / Special
1st ----------------+1 ------------+2 ---------+0 -------+0 -------Ferocious rage
2nd ----------------+2 ------------+3 ---------+0 -------+0 -------Improved grapple
3rd ----------------+3 ------------+3 ---------+1 -------+1 -------Additional rage
4th ----------------+4 ------------+4 ---------+1 -------+1 -------Whirlwind charge
5th ----------------+5 ------------+4 ---------+1 -------+1 -------Throat crusher
6th ----------------+6 ------------+5 ---------+2 -------+2 -------Indomitable rage
7th ----------------+7 ------------+5 ---------+2 -------+2 -------Additional rage
8th ----------------+8 ------------+6 ---------+2 -------+2 -------Spirit of the clan
9th ----------------+9 ------------+6 ---------+3 -------+3 -------Mindless rage
10th --------------+10 ------------+7 ---------+3 -------+3 -------Additional rage
Class Skills: Climb (Str), Craft (Int), Handle Animal (cha), Intimidate (Cha), Jump (Str), Listen (Wis), Profession (Wis), Ride (Dex), and Survival (Wis).
Skill Points at Each Level: 2 + Int modifier.
Class Features
Weapon and Armor Proficiency: Durgis battleragers gain no weapon or armor proficiencies.
Ferocious Rage (Ex): At 1st level, a Durgis battlerager learns to channel his hatred of the Shadow to even greater heights. Thereafter, whenever he enters rage, it is considered a ferocious rage. In addition to the normal effects of a rage, the battlerager's Strength and Constitution each increase by an additional +2 and he is considered to be under the effects of a haste spell for the duration of the rage.
However, the battlerager's ferocity comes with a price. Any time a battlerager is raging, he must continoue to fight until no more foes are available or until his rage ends. If any foes are visible, the battlerager must attempt to close with them as expeditiously as possible. If no foes are visible but the battlerager has reason to believe that nearby foes exist (such as those that fled, or if reinforcements are approaching), he must attempt to close with them as expeditiously as possible.
The battlerager will not do anything obviously suicidal to reach his foes (such as attempting to leap a chasm that he cannot possibly cross), but will do anything else he possibly can to close with enemies, including suffering attacks of opportunity or crossing through damaging magical effects.
Improved Grapple: At 2nd level, the Durgis battlerager gains Improved Grapple as a bonus feat, even if he does not meet the prerequisites.
Additional Rage (Ex): At 3rd, 7th, and 10th level, the Durgis battlerager may enter a rage one additional time per day.
Whirlwind Charge: At 4th level, the Durgis battlerager gains Whirlwind Charge as a bonus feat, even if he does not meet the prerequisites.
Throat Crusher (Ex): Beginning at 5th level, the Durgis battlerager can start and maintain a grapple with only one hand, provided he has a hand free and his traget is the same size or smaller. He suffers a -5 to the grapple, but retains his Dexterity bonus to AC, threathens other squares normally, and may attack other opponents while maintaining the grapple. The battlerager may us one-handed melee weapons in addition to light weapons to attack the foe he is grappling with, and may do so with no penalty to the attack roll.
Indomitable Rage (Ex): While in a ferocious rage, a Durgis battlerager of 6th level or hight becomes immune to effects that would cause him to drop out of rage, whether it be magical (like waves of exhaustion) or mundane (like a poison that causes fatigue).
Spirit of the Clan (Ex): When the Durgis battlerager reaches 8th level, he can maintain a ferocious rage for as long as he continues to fight enemies. If his rage would normally end and the battlerager is still fighting, he instead suffers a cumulative -2 to Strength and Constitution for each minute beyond the first that he continues to rage.
Mindless Rage (Ex): When the Durgis battlerager reaches 9th level, he becomes a mindless fighting machine. While in a ferocious rage, a Durgis battlerager is immune to all mind-affecting effects.
“There must be a hundred of them!” said Der’entel. “True enough,” replied Drendel. “Leave me the whetstone, I’ll likely need to sharpen my blade before the night is through.”
Durgis battleragers are among Eredane’s most fearsome fighters. They seem born to fight, and legends tell of Durgis clan raiders cleaving into their enemies for an entire night without stopping to rest. The secrets of their stamina and rage attract many outcast dworgs, and even orcs, to the Durgis clan, who are only too happy to share their techniques in pursuit of the destruction of the dark god and the defense of their ancestral homelands.
Hit Die: d12.
Requirements
Base Attack Bonus: +8.
Feats: Cleave, Endurance, Great Cleave, Improved Unarmed Strike, Power Attack
Special: Rage ability. The character must be of the Durgis clan, either by blood or by bonding.
Class Level / Base Attack Bonus / Fort Save / Ref Save / Will Save / Special
1st ----------------+1 ------------+2 ---------+0 -------+0 -------Ferocious rage
2nd ----------------+2 ------------+3 ---------+0 -------+0 -------Improved grapple
3rd ----------------+3 ------------+3 ---------+1 -------+1 -------Additional rage
4th ----------------+4 ------------+4 ---------+1 -------+1 -------Whirlwind charge
5th ----------------+5 ------------+4 ---------+1 -------+1 -------Throat crusher
6th ----------------+6 ------------+5 ---------+2 -------+2 -------Indomitable rage
7th ----------------+7 ------------+5 ---------+2 -------+2 -------Additional rage
8th ----------------+8 ------------+6 ---------+2 -------+2 -------Spirit of the clan
9th ----------------+9 ------------+6 ---------+3 -------+3 -------Mindless rage
10th --------------+10 ------------+7 ---------+3 -------+3 -------Additional rage
Class Skills: Climb (Str), Craft (Int), Handle Animal (cha), Intimidate (Cha), Jump (Str), Listen (Wis), Profession (Wis), Ride (Dex), and Survival (Wis).
Skill Points at Each Level: 2 + Int modifier.
Class Features
Weapon and Armor Proficiency: Durgis battleragers gain no weapon or armor proficiencies.
Ferocious Rage (Ex): At 1st level, a Durgis battlerager learns to channel his hatred of the Shadow to even greater heights. Thereafter, whenever he enters rage, it is considered a ferocious rage. In addition to the normal effects of a rage, the battlerager's Strength and Constitution each increase by an additional +2 and he is considered to be under the effects of a haste spell for the duration of the rage.
However, the battlerager's ferocity comes with a price. Any time a battlerager is raging, he must continoue to fight until no more foes are available or until his rage ends. If any foes are visible, the battlerager must attempt to close with them as expeditiously as possible. If no foes are visible but the battlerager has reason to believe that nearby foes exist (such as those that fled, or if reinforcements are approaching), he must attempt to close with them as expeditiously as possible.
The battlerager will not do anything obviously suicidal to reach his foes (such as attempting to leap a chasm that he cannot possibly cross), but will do anything else he possibly can to close with enemies, including suffering attacks of opportunity or crossing through damaging magical effects.
Improved Grapple: At 2nd level, the Durgis battlerager gains Improved Grapple as a bonus feat, even if he does not meet the prerequisites.
Additional Rage (Ex): At 3rd, 7th, and 10th level, the Durgis battlerager may enter a rage one additional time per day.
Whirlwind Charge: At 4th level, the Durgis battlerager gains Whirlwind Charge as a bonus feat, even if he does not meet the prerequisites.
Throat Crusher (Ex): Beginning at 5th level, the Durgis battlerager can start and maintain a grapple with only one hand, provided he has a hand free and his traget is the same size or smaller. He suffers a -5 to the grapple, but retains his Dexterity bonus to AC, threathens other squares normally, and may attack other opponents while maintaining the grapple. The battlerager may us one-handed melee weapons in addition to light weapons to attack the foe he is grappling with, and may do so with no penalty to the attack roll.
Indomitable Rage (Ex): While in a ferocious rage, a Durgis battlerager of 6th level or hight becomes immune to effects that would cause him to drop out of rage, whether it be magical (like waves of exhaustion) or mundane (like a poison that causes fatigue).
Spirit of the Clan (Ex): When the Durgis battlerager reaches 8th level, he can maintain a ferocious rage for as long as he continues to fight enemies. If his rage would normally end and the battlerager is still fighting, he instead suffers a cumulative -2 to Strength and Constitution for each minute beyond the first that he continues to rage.
Mindless Rage (Ex): When the Durgis battlerager reaches 9th level, he becomes a mindless fighting machine. While in a ferocious rage, a Durgis battlerager is immune to all mind-affecting effects.
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