ELFLINGS of Midnight
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ELFLINGS of Midnight
Pairings between the diminutive Danisil elves and their halfling kin are not uncommon, and they sometimes produce offspring the elves call Luiniel or “little elfkin.” These people look most like smaller versions of the jungle elves, with lighter skin and slighter builds. They are welcome in the lands of both the halflings and Danisil, where their uniqueness is celebrated rather than looked down upon.
ELFLING RACIAL TRAITS
• +4 Dexterity, –2 Strength, –2 Constitution: Elflings are the most agile and athletic of the younger fey, but they are smaller, weaker, and more delicate than most other races.
• Small: As Small creatures, elflings gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but they must use smaller weapons than Medium characters and their lifting and carry- ing limits are three-quarters of those of Medium characters.
• Elfling base land speed is 30 feet. Like goblins, elflings can move very quickly for beings of small stature.
• Low-light Vision: Elflings can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distin- guish color and detail under these conditions.
• Natural Channelers: Whether they learn mysterious rituals deep in the jungle or simple craft spells on the open prairie, all elflings are exposed to magic at an early age. Elflings gain the Innate Magic feat as a bonus feat.
• +2 racial bonus on Climb, Heal, and Hide checks: Elflings demonstrate many of the same aptitudes as their fey parents.
• +2 racial bonus on Listen, Search, and Spot checks: Elflings enjoy the keen senses of both their halfling and elven parents.
• +1 racial bonus on all saving throws: Elflings share their halfling parent’s natural ability to avoid trouble.
• Elf and Halfling Blood: For all special abilities and effects, elflings are considered elves and halflings. Elflings, for example, can use elf or halfling weapons or magic items with racially specific elf or halfling powers as if they were elves or halflings.
ELFLING BACKGROUNDS
Elflings take after the society that raised them, and are just as tied to the land as those in their communities.
Danisil – raised Elflings
• Weapon Familiarity: Danisil-raised elflings may treat sepi and atharaks as martial weapons, rather than as exotic weapons.
• Favored Region: Aruun Jungle.
• Herbalists: Danisil-raised elflings may begin play with up to 10 doses of orcbane poison (at normal cost)
• Automatic Languages: Halfling (1), High Elven (1), Jungle Mouth. Bonus Languages: Colonial, Erenlander, Orcish, Trader’s Tongue.
• Favored Class: Wildlander. A multiclass elfling’s (who was raised among the Danisil) wildlander class does not count when determining whether she suffers an XP penalty for multiclassing.
Halfling – raised Elflings
• Weapon Familiarity: Halfling-raised elflings may treat halfling lances and atharaks as martial weapons, rather than as exotic weapons.
• Favored Region: Central Erenland.
• Bound to the beast: Elflings raised among halflings are favored for their grace and skill, and are given the honor of being trained to ride the wogren, should they wish. Halfling-raised Elflings may begin play with an adult wogren mount (at one-quarter normal cost).
• Automatic Languages: Erenlander, Halfling, Jungle Mouth (1). Bonus Languages: Colonial, Orcish, Trader’s Tongue.
• Favored Class: Any. A multiclass elfling’s (who was raised among halflings) highest-class does not count when determining whether she suffers an XP penalty for multiclassing.
ELFLING RACIAL TRAITS
• +4 Dexterity, –2 Strength, –2 Constitution: Elflings are the most agile and athletic of the younger fey, but they are smaller, weaker, and more delicate than most other races.
• Small: As Small creatures, elflings gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but they must use smaller weapons than Medium characters and their lifting and carry- ing limits are three-quarters of those of Medium characters.
• Elfling base land speed is 30 feet. Like goblins, elflings can move very quickly for beings of small stature.
• Low-light Vision: Elflings can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distin- guish color and detail under these conditions.
• Natural Channelers: Whether they learn mysterious rituals deep in the jungle or simple craft spells on the open prairie, all elflings are exposed to magic at an early age. Elflings gain the Innate Magic feat as a bonus feat.
• +2 racial bonus on Climb, Heal, and Hide checks: Elflings demonstrate many of the same aptitudes as their fey parents.
• +2 racial bonus on Listen, Search, and Spot checks: Elflings enjoy the keen senses of both their halfling and elven parents.
• +1 racial bonus on all saving throws: Elflings share their halfling parent’s natural ability to avoid trouble.
• Elf and Halfling Blood: For all special abilities and effects, elflings are considered elves and halflings. Elflings, for example, can use elf or halfling weapons or magic items with racially specific elf or halfling powers as if they were elves or halflings.
ELFLING BACKGROUNDS
Elflings take after the society that raised them, and are just as tied to the land as those in their communities.
Danisil – raised Elflings
• Weapon Familiarity: Danisil-raised elflings may treat sepi and atharaks as martial weapons, rather than as exotic weapons.
• Favored Region: Aruun Jungle.
• Herbalists: Danisil-raised elflings may begin play with up to 10 doses of orcbane poison (at normal cost)
• Automatic Languages: Halfling (1), High Elven (1), Jungle Mouth. Bonus Languages: Colonial, Erenlander, Orcish, Trader’s Tongue.
• Favored Class: Wildlander. A multiclass elfling’s (who was raised among the Danisil) wildlander class does not count when determining whether she suffers an XP penalty for multiclassing.
Halfling – raised Elflings
• Weapon Familiarity: Halfling-raised elflings may treat halfling lances and atharaks as martial weapons, rather than as exotic weapons.
• Favored Region: Central Erenland.
• Bound to the beast: Elflings raised among halflings are favored for their grace and skill, and are given the honor of being trained to ride the wogren, should they wish. Halfling-raised Elflings may begin play with an adult wogren mount (at one-quarter normal cost).
• Automatic Languages: Erenlander, Halfling, Jungle Mouth (1). Bonus Languages: Colonial, Orcish, Trader’s Tongue.
• Favored Class: Any. A multiclass elfling’s (who was raised among halflings) highest-class does not count when determining whether she suffers an XP penalty for multiclassing.
Similar topics
» DWORGS of Midnight
» DWARROW of Midnight
» ORCS of Midnight
» HALFLINGS of Midnight
» GNOMES of Midnight
» DWARROW of Midnight
» ORCS of Midnight
» HALFLINGS of Midnight
» GNOMES of Midnight
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