HUMANS - The Sarcosans
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HUMANS - The Sarcosans
The humans of southern Erenland, are smaller and much leaner than the big Northmen. They have dark brown skin and black, shiny hair. Their eyes are the deepest brown and set in narrow lids that grant them hard stares when angry and bright smiles when pleased. They paint their skin with herbal salves that bleach intricate, pale designs on their faces, arms, and chests for nothing more than the haunting beauty it creates. They dress in flowing pants and loose robes that offer them both protection from the elements and the freedom they need to ride and fight.
Like the Northmen, these southlanders once swore allegiance to noble princes. With the rule of the Shadow, most of these sussars, or sworn riders, have been killed or forced to ride as outlaws. Those that remain are traitors to their own people, and have become soulless and hollow tyrants under the control of the legates and their orc enforcers.
By the time the forces of Izrador had reached the southern cities of Erenland, the human armies had been crushed and only a few cities resisted. Cambrial and Alvedara were both razed for their refusal to surrender.
Sharuun, Hallisport, and several other cities still stand, essentially as they did before the war. As a result, many southlanders still live in the cities their forefathers built. Unfortunately, the inflated false economies, brutal orc gar- risons, and whimsically evil legates that plague these urban areas serve as a constant reminder that, while the cities may still stand, the spirit that built them has been all but crushed.
There is hope, however. More and more of the southern Erenlanders have reclaimed the name of their ancestors, the Sarcosans, and have reverted to the nomadic, horse-tribe ways of those proud conquerors. These mobile bands are led by outlaw sussars or their kin and live in small tent villages that pop up in the night and are gone by dawn. Every tribe member is as one with her horse, and no other cavalry matches a trained Sarcosan unit in terms of skill and courage. But even these daring freeriders cannot succeed against those who occupy their lands, 10 times their number of entrenched, well-armed, and well-armored orcs and goblinoids supported by legate commanders. Knights and princes are therefore forced to live as bandits and renegades, surviving on horse meat, wild game, and the spoils of their raids. They are continuously hunted by the minions of the Shadow and must be careful of whom they trust.
Sarcosan riders favor versatility and finesse over brute strength. They wield Sarcosan lances and composite long- bows when on horseback. On foot, they often fight with a wickedly curved scimitar in one hand and an inward-curving short sword, called a cedeku, in the other.
+2 Charisma, +2 Intelligence, -2 Wisdom
Medium-size
Base land speed 30 feet.
1 extra feat at 1st level.
4 extra skill points at 1st level and 1 extra skill point at each additional level.
Weapon Familiarity: Sarcosans may treat cedeku and Sarcosan lances as martial weapons, rather than as exotic weapons.
+1 racial bonus on Reflex saves and on attack rolls with light melee weapons.
Sarcosans may begin play with a Sarcosan riding horse or a Sarcosan war horse (at one-quarter normal cost).
Automatic Languages: Colonial and Erenlander. Bonus Languages: Courtier, Halfling, Norther, Orcish, and Trader's Tongue.
Favored Class: Any
Sarcosan Backgrounds:
While yesterday’s Sarcosans may have been comfortable both on the plains and in the cities, the Shadow’s occu- pation has dramatically limited the movement of everyday people. As such, starting Sarcosan characters must choose either an urban background or a plains background, with racial traits as described below:
Urban Sarcosan
Favored Region: Special. Rather than choosing a specific area to be their favored region, urban Sarcosans have a special affinity for all urban environments. Rather than gaining Knowledge (local) as a class skill and a bonus to Survival checks, these characters instead gain a +2 racial bonus on Gather Information checks when in cities and may make Knowledge checks untrained so long as the topic involves a city.
+2 racial bonus on Bluff, Diplomacy, and Sense Motive checks.
Plains Sarcosan
Favored Region: Southern Erenland.
+4 racial bonus to Ride and Handle Animal checks when working with horses, as well as on Concentration checks to cast spells while mounted on a horse.
Sarcosans suffer only half the normal attack penalties for using ranged weapons while their mounts are taking double moves or running. The benefits of this ability stack with those from the Mounted Archery feat.
Sarcosans gain a +1 racial bonus on damage rolls against creatures smaller than their mounts when using a melee weapon from horseback. This combines with the normal +1 bonus on melee attacks for being on higher ground to grant Sarcosans a +1 to hit and damage in these situations.
Like the Northmen, these southlanders once swore allegiance to noble princes. With the rule of the Shadow, most of these sussars, or sworn riders, have been killed or forced to ride as outlaws. Those that remain are traitors to their own people, and have become soulless and hollow tyrants under the control of the legates and their orc enforcers.
By the time the forces of Izrador had reached the southern cities of Erenland, the human armies had been crushed and only a few cities resisted. Cambrial and Alvedara were both razed for their refusal to surrender.
Sharuun, Hallisport, and several other cities still stand, essentially as they did before the war. As a result, many southlanders still live in the cities their forefathers built. Unfortunately, the inflated false economies, brutal orc gar- risons, and whimsically evil legates that plague these urban areas serve as a constant reminder that, while the cities may still stand, the spirit that built them has been all but crushed.
There is hope, however. More and more of the southern Erenlanders have reclaimed the name of their ancestors, the Sarcosans, and have reverted to the nomadic, horse-tribe ways of those proud conquerors. These mobile bands are led by outlaw sussars or their kin and live in small tent villages that pop up in the night and are gone by dawn. Every tribe member is as one with her horse, and no other cavalry matches a trained Sarcosan unit in terms of skill and courage. But even these daring freeriders cannot succeed against those who occupy their lands, 10 times their number of entrenched, well-armed, and well-armored orcs and goblinoids supported by legate commanders. Knights and princes are therefore forced to live as bandits and renegades, surviving on horse meat, wild game, and the spoils of their raids. They are continuously hunted by the minions of the Shadow and must be careful of whom they trust.
Sarcosan riders favor versatility and finesse over brute strength. They wield Sarcosan lances and composite long- bows when on horseback. On foot, they often fight with a wickedly curved scimitar in one hand and an inward-curving short sword, called a cedeku, in the other.
+2 Charisma, +2 Intelligence, -2 Wisdom
Medium-size
Base land speed 30 feet.
1 extra feat at 1st level.
4 extra skill points at 1st level and 1 extra skill point at each additional level.
Weapon Familiarity: Sarcosans may treat cedeku and Sarcosan lances as martial weapons, rather than as exotic weapons.
+1 racial bonus on Reflex saves and on attack rolls with light melee weapons.
Sarcosans may begin play with a Sarcosan riding horse or a Sarcosan war horse (at one-quarter normal cost).
Automatic Languages: Colonial and Erenlander. Bonus Languages: Courtier, Halfling, Norther, Orcish, and Trader's Tongue.
Favored Class: Any
Sarcosan Backgrounds:
While yesterday’s Sarcosans may have been comfortable both on the plains and in the cities, the Shadow’s occu- pation has dramatically limited the movement of everyday people. As such, starting Sarcosan characters must choose either an urban background or a plains background, with racial traits as described below:
Urban Sarcosan
Favored Region: Special. Rather than choosing a specific area to be their favored region, urban Sarcosans have a special affinity for all urban environments. Rather than gaining Knowledge (local) as a class skill and a bonus to Survival checks, these characters instead gain a +2 racial bonus on Gather Information checks when in cities and may make Knowledge checks untrained so long as the topic involves a city.
+2 racial bonus on Bluff, Diplomacy, and Sense Motive checks.
Plains Sarcosan
Favored Region: Southern Erenland.
+4 racial bonus to Ride and Handle Animal checks when working with horses, as well as on Concentration checks to cast spells while mounted on a horse.
Sarcosans suffer only half the normal attack penalties for using ranged weapons while their mounts are taking double moves or running. The benefits of this ability stack with those from the Mounted Archery feat.
Sarcosans gain a +1 racial bonus on damage rolls against creatures smaller than their mounts when using a melee weapon from horseback. This combines with the normal +1 bonus on melee attacks for being on higher ground to grant Sarcosans a +1 to hit and damage in these situations.
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