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SHADOWED PATH

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SHADOWED PATH Empty SHADOWED PATH

Post by The Hive Mind Thu May 15, 2014 12:40 pm

SHADOWED PATH Stf14910

Level Ability
1 Body of the shadowed, darkvision
2 Detect good or detect evil 1/day
3 Bane 1/day
4 Coldness of shadow
5 Gift of Izrador I
6 Summon monster I 1/day
7 Bane 2/day
8 Death knell 1/day
9 Rebuke Undead
10 Gift of Izrador II
11 Bane 3/day
12 Summon monster I 2/day
13 Death knell 2/day
14 Imposing Presence
15 Gift of Izrador III
16 Summon monster I 3/day
17 Bane 4/day
18 Death knell 3/day
19 Frightful Presence
20 Gift of Izrador IV

Body of the Shadowed (Ex): Shadowed characters are infused with the essence of the Shadow. A shadowed character has the evil subtype, as though he were an outsider. The character may be of any alignment, but is still subject to spell effects as though he were evil. A shadowed character is typically regarded with indifference by evil NPC's and with unfriendliness by good NPC's.

Darkvision (Ex): A shadowed character has darkvision to a range of 60 feet even if his race doesn't naturally possess darkvision

Coldness of Shadow (Su): A shadowed character is immune to all fear effects (magical or otherwise), and does not benefit from morale bonuses from good-aligned spells or spellcasters.

Gift of Izrador (Sp): Beginning at 5th level, a shadowed character is tempted with spells granted by Izrador. Each time the shadowed character receives the gift of Izrador, he selects one of Izrador's domains and gains the ability to cast the first level spell of that domain. The character may prepare a number of spells per day for each gift of Izrador he receives. A character with gift of Izrador IV, for example, could prepare and cast four 1st-level spells per day from up to four different domains. These spells are in addition to any the character gains from legate levels. Izrador grants spells from the Death, Destruction, Evil, Magic, and War domains.

When a shadowed character uses one of these granted spells, Izrador immediately knows the character's precise location. Astiraxes within one mile of the caster automatically pinpoint the spot where the granted spell was cast, though the character may be gone when they get there.

Death Knell (Sp): This ability works just like the spell, except the shadowed character must reduce the target to negative hit points himself.

Rebuke Undead (Su): A shadowed character can rebuke undead by invoking the name of Izrador. The character may rebuke undead a number of times per day equal to 3 + his Charisma modifier. If the character is granted the power to rebuke undead by a character class, this ability merely grants one more use per day.

Imposing Presence (Su): The shadowed character begins to take on fearsome aspects of shadow at 14th level: dark and sunken eyes, cold flesh, a grim and joyless demeanor. The character gains a +4 profane bonus on Intimidate checks against strangers and a +2 profane bonus on Diplomacy checks with servants of Izrador.

Frightful Presence (Su): At 19th level, the shadowed character becomes permanently altered by the power of evil. The Will save DC to resist the character's frightful presence is 10 + 1/2 his character level + his Charisma modifier.
The Hive Mind
The Hive Mind
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