JACK OF ALL TRADES PATH
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JACK OF ALL TRADES PATH
The rare hero of Aryth dabbles in whatever it takes to survive and manages to become a jack-of-all-trades. Whether it is because their ancestry is varied, their birthplace one of shifting energies, or simply because they have the stuff of pure chaos in them, these heroes may become adept at any number of abilities and are among the most adaptable of heroes. These characters tend to favor experimentation over hard work and have ever-changing interests and passions as they shift focus from ones with which they have achieved basic proficiency. Still, the diversity of a jack-of-all-trade’s talents can often be just what it takes to get his companions out of a jam.
Level Ability
1 Spell choice: 0-level 1/day
2 Spontaneous spell: 0-level 1/day
3 Skill boost
4 Ability boost
5 Save boost
6 Spell choice: 1st-level 1/day
7 Bonus feat
8 Ability boost
9 Save boost
10 Spell choice: 2nd-level 1/day
11 Skill boost
12 Ability boost
13 Spontaneous spell: 1st-level 1/day
14 Bonus feat
15 Save boost
16 Spell choice: 3rd-level 1/day
17 Skill boost
18 Ability boost
19 Spontaneous spell: 2nd-level 1/day
20 Skill boost
Spell Choice (Sp): The jack-of-all-trades gains the ability to cast spells as spell-like abilities. Each time he gains this ability, he chooses a single spell of the listed level from the channeler's spell list. He may not choose Greater Conjuration or Greater Evocation spells. He may thereafter cast the spell as a spell-like ability 1/day. This ability does not mean that the jack-of-all-trades has learned the spell for the purpose of channeled spellcasting (i.e., he cannot cast the spell with spell energy).
Spontaneous Spell (Sp): The jack-of-all-trades gains the ability to cast whatever spell he needs as a spell-like ability. Once per day at the listed level, he may cast any spell of the appropriate level from the channeler list as a spell-like ability. He may not cast Greater Conjuration or Greater Evocation spells.
Skill Boost: The jack-of-all-trades gains a +4 competence bonus to a skill of his choice. The character may not choose the same skill twice with this ability.
Ability Boost: The jack-of-all-trades gains a +1 inherent bonus to an ability score of his choice. He may not choose the same ability score twice.
Save Boost: The jack-of-all-trades gains a +1 competence bonus to a saving throw of his choice. The character may not choose the same saving throw twice.
Bonus Feat: The jack-of-all-trades gains a bonus feat. He must meet all of the feat's prerequisites, as normal.
Level Ability
1 Spell choice: 0-level 1/day
2 Spontaneous spell: 0-level 1/day
3 Skill boost
4 Ability boost
5 Save boost
6 Spell choice: 1st-level 1/day
7 Bonus feat
8 Ability boost
9 Save boost
10 Spell choice: 2nd-level 1/day
11 Skill boost
12 Ability boost
13 Spontaneous spell: 1st-level 1/day
14 Bonus feat
15 Save boost
16 Spell choice: 3rd-level 1/day
17 Skill boost
18 Ability boost
19 Spontaneous spell: 2nd-level 1/day
20 Skill boost
Spell Choice (Sp): The jack-of-all-trades gains the ability to cast spells as spell-like abilities. Each time he gains this ability, he chooses a single spell of the listed level from the channeler's spell list. He may not choose Greater Conjuration or Greater Evocation spells. He may thereafter cast the spell as a spell-like ability 1/day. This ability does not mean that the jack-of-all-trades has learned the spell for the purpose of channeled spellcasting (i.e., he cannot cast the spell with spell energy).
Spontaneous Spell (Sp): The jack-of-all-trades gains the ability to cast whatever spell he needs as a spell-like ability. Once per day at the listed level, he may cast any spell of the appropriate level from the channeler list as a spell-like ability. He may not cast Greater Conjuration or Greater Evocation spells.
Skill Boost: The jack-of-all-trades gains a +4 competence bonus to a skill of his choice. The character may not choose the same skill twice with this ability.
Ability Boost: The jack-of-all-trades gains a +1 inherent bonus to an ability score of his choice. He may not choose the same ability score twice.
Save Boost: The jack-of-all-trades gains a +1 competence bonus to a saving throw of his choice. The character may not choose the same saving throw twice.
Bonus Feat: The jack-of-all-trades gains a bonus feat. He must meet all of the feat's prerequisites, as normal.
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